Pixelements
## Inspiration
We wanted to build something fun so a game was obviously our first choice. A game one of our friends enjoy (too much :/ ) is YOMI Hustle. Turn based fighting, however we didn't want to make the same game so we opted for real time fighting but with a twist...elements. Yet another inspiration was sand falling games and their pixel interactions. We combined fighting and real time particle interactions to make a 1v1 elemental brawler.
## What it does
Challenge another player to see who's the master of their element, couch co-op style :)
## How we built it
We used Godot as our game engine. Other than that it was no sleep, chips and the one guy who knew what to do (not me). I am writing this sleep deprived
## Challenges we ran into
Making game hard. Godot wasn't as intuitive as we liked so it took a bit too much time to actually get things going. Didn't implement everything we wanted but we got a main gist of it done
## Accomplishments that we're proud of
WE DID OUT FIRST UNIHACK and had fun doing it
## What we learned
Godot, pixel art, our limits
## What's next for Hackstreet Boys
Rest...maybe a hangout on Tuesday

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