## Inspiration

We wanted to build something fun so a game was obviously our first choice. A game one of our friends enjoy (too much :/ ) is YOMI Hustle. Turn based fighting, however we didn't want to make the same game so we opted for real time fighting but with a twist...elements. Yet another inspiration was sand falling games and their pixel interactions. We combined fighting and real time particle interactions to make a 1v1 elemental brawler.

## What it does

 Challenge another player to see who's the master of their element, couch co-op style :) 

## How we built it

We used Godot as our game engine. Other than that it was no sleep, chips and the one guy who knew what to do (not me). I am writing this sleep deprived

## Challenges we ran into

Making game hard. Godot wasn't as intuitive as we liked so it took a bit too much time to actually get things going. Didn't implement everything we wanted but we got a main gist of it done

## Accomplishments that we're proud of

WE DID OUT FIRST UNIHACK and had fun doing it

## What we learned

Godot, pixel art, our limits

## What's next for Hackstreet Boys

Rest...maybe a hangout on Tuesday

Published 4 days ago
StatusPrototype
PlatformsHTML5, macOS
AuthorKingteena
GenreFighting
Made withGodot
AI DisclosureAI Assisted, Code

Download

Download
Pixelements.dmg 73 MB

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